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tournme/new/Design Tourn.me UI_UX/guidelines/Guidelines.md
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**Add your own guidelines here**
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<!--
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System Guidelines
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Use this file to provide the AI with rules and guidelines you want it to follow.
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This template outlines a few examples of things you can add. You can add your own sections and format it to suit your needs
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TIP: More context isn't always better. It can confuse the LLM. Try and add the most important rules you need
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# General guidelines
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Any general rules you want the AI to follow.
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For example:
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* Only use absolute positioning when necessary. Opt for responsive and well structured layouts that use flexbox and grid by default
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* Refactor code as you go to keep code clean
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* Keep file sizes small and put helper functions and components in their own files.
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--------------
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# Design system guidelines
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Rules for how the AI should make generations look like your company's design system
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Additionally, if you select a design system to use in the prompt box, you can reference
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your design system's components, tokens, variables and components.
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For example:
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* Use a base font-size of 14px
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* Date formats should always be in the format “Jun 10”
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* The bottom toolbar should only ever have a maximum of 4 items
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* Never use the floating action button with the bottom toolbar
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* Chips should always come in sets of 3 or more
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* Don't use a dropdown if there are 2 or fewer options
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You can also create sub sections and add more specific details
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For example:
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## Button
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The Button component is a fundamental interactive element in our design system, designed to trigger actions or navigate
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users through the application. It provides visual feedback and clear affordances to enhance user experience.
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### Usage
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Buttons should be used for important actions that users need to take, such as form submissions, confirming choices,
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or initiating processes. They communicate interactivity and should have clear, action-oriented labels.
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### Variants
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* Primary Button
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* Purpose : Used for the main action in a section or page
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* Visual Style : Bold, filled with the primary brand color
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* Usage : One primary button per section to guide users toward the most important action
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* Secondary Button
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* Purpose : Used for alternative or supporting actions
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* Visual Style : Outlined with the primary color, transparent background
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* Usage : Can appear alongside a primary button for less important actions
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* Tertiary Button
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* Purpose : Used for the least important actions
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* Visual Style : Text-only with no border, using primary color
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* Usage : For actions that should be available but not emphasized
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-->
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